Many features listed here are already explained in detail above, but here are the remaining few. Please note that all of the features in the preference tab that have a small die next to them which turns on randomization for an even more unpredictable and life-like performance. Randomize means that the value for that setting will be randomized for each new note, between the minimum value and the value you set.
At the top, you will see a tuning button which opens a panel allowing you to tune each note to your liking. This is very useful for performing music not written for standard tuning systems, or for music that doesn’t use traditional Western classical scales.
Pitch section:
1- The max glide interval controls the maximum interval that you are able to create a continuous glide between. It's better to keep this value low, as in reality most players will glide a maximum of 3 or 4 semitones and "cheat" the rest - however, our engine can "cheat" as well, and will automatically skip some notes while still ending up on the target note.
2- The note pitch imprecision is exactly what it says - it will make the notes sound very slightly out of tune, completely at random, between 0 and the value you set. A value of 100% will randomize +/-1 semitone.
3- The attack pitch variation is a bit different, it is technically a fast bend ramp that is almost always present in live performances. It is more or less super-human to play every single note perfectly in tune from the first attack, so in order to create a more realistic sound, this is set slightly above 0 by default. Increasing the value will control how much bend you want (in other words; how far away the sound will be from the note you’re playing) and the attack pitch variation time will decide how quick that ramp is.
4- There are two pitch bend modes, a simple one that will bend up and down by pitching the current played note, and a more advanced and more realistic one, that will transition to another note in real time. You can select one or the other using the use advanced pitch bend menu. Bear in mind that the advanced mode will use more CPU than the regular one.
5- The max pitch bend value controls the amplitude of the pitch bend. It goes from 1 to 3 semitones.
6- VHorns Saxophones are MPE-enabled, so you can turn the feature on and off here and enjoy playing it on any MPE-enabled hardware. When enabled, the advanced pitch bend and max pitch bend will be disabled.
General section:
1- The growl/flutter value controls how much growl/flutter effect is added to the sound. A MIDI controller can be assigned to control this in real time.
2- The natural variation air and pitch values control that very quick and almost undetectable variation that even the best brass players can't avoid when they play. Since the air flow should never be always perfectly constant, the timbre and pitch vary all the time and you can control how much of each you want. By default, it is set to 100% which is representative of a very good player with the least variation possible and you can go above that to make the playing more natural.
3- The keys noises lets you control how much noise you hear from the individual keys being pressed on the instrument.
4- The tongue noises lets you control the volume of the small noise produced by the tongue as it blocks the air flow when a note is stopped.
5- The round robin menu lets you control if you want no round robin, a 3x round robin alternating on adjacent notes all the time or a smart round robin which only alternates in fast passages.
MIDI section
1- Pitch: You can pitch the whole instrument up or down up to +-12semitones. This affects the tone of the instruments and can be useful to cover other instruments that have a different range.
2- TRANSPOSE: This is just a MIDI transposing tool, so for example, a value of 2 semitones will play a D instead of a C. If you use the pitch and transpose at the same time, but opposite values, you will hear the correct note and will only change the timbre and range.
3- The Ensemble will be detailed in the ensemble section below.
4- The type of controller you use can induce a few internal changes. The EWI for example requires some tweaks to play legatos as it does not overlap MIDI notes by default. You can select the type of controller you use from the list here.
5- Next to the controller selection, there is a small dial that controls the reactivity of the controller. On some keyboards, for example, the mod wheel can be non-continuous and have small gaps that lead to unnatural-sounding variations. To fix this, just increase the value on the dial. If you use a breath or wind controller though, make sure this value is set to 0 - otherwise it will be hard to get very sharp attacks. Selecting the right controller will take care of this value change for you.
6- You can change the position on the keyboard of the few keyswitches we use. Here is what the keyswitches do:
C1 will play a key noise. There is already an automatic key sound, but sometimes players press the keys before any notes are played. The key noise volume responds to velocity.
C#1 will trigger a fall from any note you are playing.
D#1 will trigger a rise from any note you are playing.
E1 will repeat the note you are currently playing, this is known as "static tonguing"
F1 will produce a bend half a semitone downwards.
F#1 will produce a bend half a semitone upwards.
A1 will play a breathing sound. A breath before starting a phrase (or in between phrases) can often be audible, depending on the player and the microphone set-up, so we decided to include this sound for added realism. The volume of the breath sound responds to velocity.
7- You can control the response of the instrument to your MIDI controller using the air curve. If for example you don't want the instrument to reach the highest volumes, you can just cut the top end of the curve. Since the curve is not big or precise, you can make sharp changes and hit the smooth button a few times until the curve is perfectly smooth. Changing the MIN value will reset the curve and set what the volume for the minimum of air flow is.